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Pluribus the poker-playing computer

July 11, 2019, will be forever remembered as a milestone in the history of computer science and, even more so, as a milestone in the history of the game of poker. This was the day that Pluribus—an Artificial Intelligence (AI) program that could consistently defeat top poker professionals in six-player Texas Hold’em—was revealed to the world.

The Background: Machine vs. Man

It goes back to John Henry at least. John Henry was a steel-driving man and, when a steam drill was brought in to do his job, John Henry challenged the steam drill to a contest. John Henry with his hammer out-performed the steam drill and John Henry won the contest, but at an enormous price: John Henry collapsed from exhaustion and died. And the war between machines and humans was on.

Fast forward about a century-and-a-quarter to 1997, when the computer Deep Blue defeated world chess champion Garry Kasparov in a six-game chess match. It was a huge accomplishment in the development of Artificial Intelligence but still, without in any way disparaging Deep Blue, there are a couple of caveats to take into account:

  • Chess is a “perfect information” game, meaning there are no secrets; both players know the positons of all the pieces on the chessboard.
  • Chess is played by only two players, so the calculation involved in devising an optimal strategy are not so complicated.

So the machines had conquered steel driving in the nineteenth century and chess playing in the twentieth. Poker remained unconquerable until well into the twenty-first.

Libratus Plays Poker

The problem with poker is that it is a “hidden information” or “imperfect information” game, since you don’t know the cards in your opponent’s hand and he doesn’t know the cards in your hand. It is difficult for a computer to devise a perfect strategy when playing against the unknown, and that is why it was so difficult for so many years to create a poker-playing AI.

In 2017, a full two decades after Deep Blue played chess, a poker-playing AI called Libratus was created. And Libratus was great. It handily defeated top poker professionals in thousands of hands of play.

It was a big step forward for AI, but still, a caveat remained. Libratus played only Heads-Up Texas Hold’em. This is a two-player game, one-against-one. Multiplayer poker was beyond its capabilities and remained a bastion of human superiority.

Introducing Pluribus

Pluribus, the first computer to play multiplayer poker, was created by Noam Brown, a scientist at Facebook AI Research, and Tuomas Sandholm, a professor of computer science at Carnegie Mellon University.

It basically learned to play poker by playing millions of games against itself, making note of what worked and what didn’t, learning from its mistakes and from its successes and continually refining its strategy and becoming better and better.

It also got some coaching from Darren Elias, a human poker champion who pointed out Pluribus’s mistakes to the scientists so they could tweak the program.

Pluribus Passes the Test

The final test involved thousands of hands of Six-Player Texas Hold’em online poker played by Pluribus and five highly-ranked professional human poker players. It is worth noting that, when you play poker online, physical “tells,” which are beyond the realm of a computer, become irrelevant. It is also worth noting that the players were identified only as “Player 1,” “Player 2,” and so on, so the human players did not know which of their opponents was actually an AI program.

Well, Pluribus was spectacular! It bluffed. It saw through its opponents’ bluffs. It varied its play so no one could decipher it. It defied conventional wisdom with donk bets that paid off. It knew when to hold ’em. It knew when to fold ’em. It won the equivalent of about $1,000 an hour if it had been playing for real money, and mind you, this was against some of the top professional poker players in the world.

In short, Pluribus was brilliant!

The success of Pluribus was revealed in an article entitled “Superhuman AI for multiplayer poker” by Noam Brown and Tuomas Sandholm, published in Science magazine on July 11, 2019. It established definitively that machines can not only drive steel spikes better than humans can, play chess better than humans can, and play Two-Player Texas Hold’em online poker better than humans can, they can also play Six-Player Texas Hold’em online poker better than humans.

What’s Next?

So what does the success of Pluribus imply for the future of our beloved game of poker? Optimists say that human players can study Pluribus’s strategy innovations and learn to play poker online better than ever and thus advance the game to ever higher levels.

Pessimists say that online poker is doomed; that bots will take over the online poker rooms and leave no room for humans to compete. Of course, only time will tell which view is correct. In the meantime, have fun and good luck at the tables!